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Rocket Science
Mappa.Mundi Magazine
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The SpaceScript Team
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Daniel Woods:
Daniel Woods, Invisible Worlds' Vice President of Engineering, has 15 years experience in the software industry. His management experience includes delivering high quality, high-performance, cross platform, internet software products for the Cosmo Software division of Silicon Graphics, Inc., and PLATINUM technologies inc. Daniel has experience in a broad range of application areas and technologies including internet consumer software, imaging, geophysics, and computational chemistry. For the last five years Daniel has been focussed on web/internet technologies and solutions. He earned a Ph.D. in Mathematical Sciences from Rice University.

Marco Gazzetta:

Marco is one of the few Tcl experts. He began his career as a full-range IT consultant in Europe and then moved to Portland, Oregon at age 31 to lead the development of a Tcl/Tk-based EDA software solution. He is currently a trainee at Invisible Worlds, Inc. Marco earned his Masters in Theoretical Physics from RWTH in Aachen, Germany. He claims his studies in Chaos Theory were a much better preparation for software development than more conventional studies.


Jeremy Franklin-Ross:

Position: Programming in Java on the Publish Team.
Age: 25
Hair Color: I'll never tell
Eye Color: Blue or Green
Education: BA/BS The Evergreen State College, Olympia WA
e-mail: jeremy@invisible.net

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A Blocks Application
Interview with Daniel Woods, Chief Architect of SpaceScript

T-OSpaceScript appears to be a way of getting XML data out of a SpaceServer and into an HTML page. Is that right?

      DW: SpaceScript is a template based scripting language, as opposed to a programming language. That means the author of a template can embed a SpaceScript sequence into a variety of types of documents. Right now that includes HTML and e-mail, but there will be more soon. That makes it easier for the author because they can work in an environment they're familiar with. An HTML author can embed SpaceScript in HTML, somebody who works in MS-Word, can embed the SpaceScript to fill in a template written in Microsoft Word. That also means the author can get straight to the end product.

T-OWhat challenges did you face in the creation of SpaceScript?

      DW: Probably the biggest challenge was designing SpaceScript and the Builder API as general as possible and yet still maintaining performance.

T-OWhat do you mean by 'general'?

      DW: SpaceScript needs to be able to deal with any arbitrary XML hierarchy that it encounters. Let's say I want to get the company name out of an XML hierarchy. I can't just search through the whole datastore for that information. The datastore is huge; it would take forever to find a company name that way. So when we parse the XML we need to build structures that will allow the search to happen quickly.

T-OAnd that process needs to be hidden from the user?

      DW: Yes, hidden from the user, and the system needs to be general enough that it could apply to any kind of datastore.

T-OWhat kind of enhancements do you expect will be coming to SpaceScript in the near term?

      DW: We are continuing to work to improve performance. The present version of SpaceScript is a factor of three to ten times faster than our first prototypes. I think we can get speed improvements of a factor of five to ten times better yet in the near future.

      In terms of functionality, we're working now to broaden the array of templates, to make SpaceScript available in more application environments. We have just added an e-mail package which, when imported, allows sending of e-mail from SpaceScript. We're doing Microsoft Excel now and are working on Microsoft Word as well.

T-OSo it'll be possible to embed SpaceScript in a Word document and get information from an XML base source displayed in a word processing environment, on the fly?

      DW: Yes, that's the idea. Any destination format is possible, really, if there is a need.

T-OWhat kind of people did you envision as SpaceScript authors? And how did that affect your design decisions in developing SpaceScript?

      DW: We wanted to make SpaceScript to be as simple and as natural as possible. We wanted to work with concepts that were already familiar to people who would be authoring in SpaceScript.

      We assumed a working knowledge of HTML and JavaScript. And because SpaceScript is an XML based scripting language, we had to assume a basic knowledge of XML. I mean, if you don't know XML, you're going to need to learn about it.

T-OCould you compare the philosophy behind SpaceScript with JavaScript?

      DW: JavaScript is much older and more mature. It started out as a scripting language, just to let you do a few things in HTML. But now it has its own object model and its really getting very big. It seems to be evolving into a language. SpaceScript is template based and is intended as a scripting language. It's a little bit more like how JavaScript looked when it originated than what it looks like today.





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