In this paper, we explore the way in which virtual reality (VR) systems are being
broadened to encompass a wide array of virtual worlds, many of which have
immediate applicability to understanding urban issues through geocomputation. We
sketch distinctions between immersive, semi-immersive and remote environments in
which single and multiple users interact in a variety of ways. We show how such
environments might be modelled in terms of ways of navigating within, processes of
decision-making which link users to one another, analytic functions that users have
to make sense of the environment, and functions through which users can
manipulate, change, or design their world. We illustrate these ideas using four
exemplars that we have under construction: a multi-user internet GIS for London
with extensive links to 3-d, video, text and related media, an exploration of optimal
retail location using a semi-immersive visualisation in which experts can explore
such problems, a virtual urban world in which remote users as avatars can
manipulate urban designs, and an approach to simulating such virtual worlds through
morphological modelling based on the digital record of the entire decision-making
process through which such worlds are built.
Author(s):
Michael Batty
Martin Dodge
Simon Doyle
Andrew Hudson-Smith
01/01/1998
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